


Other specific tasks include using RealFlow nodes and Cinema 4D colliders together for particle-object interaction.

Results are also GPU accelerated, supporting CUDA and OpenCL. You can exchange particles and meshes with RealFlow or other platforms. The tight integration allows you to use native Cinema 4D modifiers and tools, as well as the RealFlow mesh engine, based on the OpenVDB library, and daemons to control fluids and splashes and create additional particles. RealFlow | Cinema 4D produces small and medium scale fluids built on RealFlow’s Dyverso solver. You can use all of the native Cinema 4D tools combined with RealFlow, and connect fluid particles to MoGraph, Hair, Pyro Cluster and so on. This creates a faster, simpler workflow for Cinema 4D users, without going back and forth between 3D platforms. Next Limit Technologies has released a new plugin, RealFlow | Cinema 4D, that puts RealFlow fluid simulation software directly inside the Cinema 4D user interface. RealFlow | Cinema 4D Flows Directly inside Cinema 4D’s UI
